Today we are very used to running a rich variety of operating systems and programs on our mobile devices, from Office on a Windows laptop to a game on our Android smartphones, we are accustomed to ...
Compilers often translate source code for a high-level language, such as C++, to object code for the current computer architecture, such as Intel x64. The object modules produced from multiple ...
Once we’ve built a computer, the next step is to develop an assembly language and then an assembler that can assemble our programs. In my previous column, we introduced the concept of the big-endian ...
As DSP processors become more powerful and compiler optimization techniques improve, the once common trend of writing DSP applications solely in assembly has withered away. Today, almost every DSP ...
Like a lot of kids growing up in the 1980s, Nintendo was a big part of my childhood. A game that stands out for a lot of us is the original Legend of Zelda. That game put you in a very large, 8-bit ...
C-programmers who don’t have a mental model of what’s going on underneath their thin veneer of abstraction above assembly code are destined for trouble. In order to provide a convenient way to ...
The two-year effort to decompile Super Mario 64 wasn’t started with a Windows executable in mind. Instead, it was motivated primarily by speedrunners who wanted “to understand the game’s code better ...