Tactile learning experiences—a strategy borrowed from museum education—can help students of all ages retain new information.
On a bright, sunny day, a group of first-graders eagerly begins a science investigation called “Shadow Town.” The teacher gathers them in a circle and asks, “What causes shadows?” It’s a good question ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Sarah Pence, University of Wyoming School of Pharmacy assistant lecturer, shares her team’s experiential learning poster during the recent UW LAMP (Learning Actively Mentoring Program) Science ...
How do you study an object that you can’t see in person? It’s a conundrum art historians have faced this past year, and one that’s made for a seismic and unexpected shift in how postgraduate education ...
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
NOTICE: The project that is the subject of this report was approved by the Governing Board of the National Research Council, whose members are drawn from the councils of the National Academy of ...
Movie S4. Task solution in Experiment 3. This movie shows a bee solving the task in Experiment 3. The beginning of the video (habituation phase, without the ball present) is shown at accelerated speed ...
Join the event trusted by enterprise leaders for nearly two decades. VB Transform brings together the people building real enterprise AI strategy. Learn more Computer Vision (CV) has evolved rapidly ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results