If we want to take samples of some analog waveform, as in doing analog to digital conversions at some particular conversion rate, there is an absolute lower limit to the rate of doing conversions ...
Suppose you take a few measurements of a time-varying signal. Let’s say for concreteness that you have a microcontroller that reads some voltage 100 times per second. Collecting a bunch of data points ...
Aliasing is thankfully becoming a less frequent problem due to improved instrument designs. Users should still be aware of it to prevent time- and money-costly errors. Aliasing is an ever-present ...
With the growing use of multiple video formats, a fundamental understanding of sampling rate conversion will provide insight into the quality and operation of format converters. However, before ...
Anti-aliasing smooths out jagged edges in games, but not all methods are created equal. Here's how it works, the differences between different methods, and which settings you should use for the best ...
This HEXUS.help guide explains multi- and super-sampling anti-aliasing. This HEXUS.help guide will assume you know the affects of applying a level of anti-aliasing (AA) on your 3D accelerator, be it ...
If you've ever played a video game on your PC, you've probably seen a setting called "anti-aliasing", which smooths out jagged graphics. But there are different types of anti-aliasing, and some are ...
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines and other edges. And because of the way that these appear on your screen, they can often look ...