// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). // [X] Renderer: Texture updates support for ...
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, // which proved to be endless problems for users. // Our loader is custom-generated, based on gl3w ...