1. Scratch's "Create Clone" If you have used Scratch, it is easy to understand Instantiate by thinking of it as a process similar to "create clone". However, in Unity, you can specify more details ...
Unity Dev Series - Transform vs Rigidbody Movement in Unity One common mistake is mixing Transform movement with physics objects. Unity provides two main ways to move objects: 1. Transform movement: ...
Hello all 👋 I wrote this article about using ScriptableObjects to manage game data and asset creation on a large scale. This, in addition to custom window creation in Unity comes together to make a ...
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